Rants In My Pants

2005-08-02

GTA: San Andreas, the "Hot Coffee" mod 

It's sort of old news now, but I'm very disturbed by the huge disaster that's been made over the Hot Coffee mod that hacks GTA: San Andreas to allow the player to execute code that was otherwise inaccessible, to allow the character CJ to have sex with his girlfriend. Unlike some people who are quick to judge things that they haven't bothered to actually try out, I've played the game, in depth. And an amazing game it is. It has broken the record for PS2 game sales, and it well deserves that record.

The game is meant for adult audiences -- it's rated M, which means no one under 17 may buy it. I haven't watched any gangster movies other than Pulp Fiction and Kill Bill -- I assume Boys In the Hood would be a better comparison if I had seen it, but the level of grittiness (violence and language-wise) seems on par with those two movies. As gritty as they were, they were rated R, not NC-17, and certainly not X, which is the equivalent revised rating they've given GTA: San Andreas. Setting aside for the moment that you cannot see the sex in the game without hacking it, let me describe how the sex is portrayed:

The sex occurs between CJ and a girlfriend only after many dates where we see them smiling, laughing, holding hands, and kissing in the cinematics that play after successful dates. CJ must wait for her to offer the sex, after he has been dating her for a while and been treating her well. He cannot force it on her. It is entirely consensual and positive, and an entirely believable thing for a happy couple to be doing.

You see no penis, no vagina, no penetration, no closeups, no sound effects other than an occasional moan from the girlfriend if you're doing well. A movie with this content would get no more than an R rating.

Aside from the fact that there is no way to access the sex in the normally-played game, it is evident that Rockstar decided not to use it and left this code unfinished, because CJ is entirely clothed during the sex, and there is no music in the background.

Movie directors never get this kind of outrageous attention when they leave a few scenes on the cutting room floor to achieve a lighter rating. That is exactly what game producer Rockstar did -- they edited out a game feature. A piece of software is not as easily edited as a movie. Removing chunks of code can be tricky and if it's not done very carefully, it can cause the whole thing to become unstable. They were well within their rights to lock it away, unused like a vestigal organ. If someone found a way to make it work again, that is not Rockstar's fault. Indeed, their user license expressly forbids the kind of reverse-engineering required to have done this.

I am further disturbed by a seeming inability of the news media to understand the reality of the situation. Time and again I see people reporting that Rockstar first denied creating the Hot Coffee content, then changed their story. I read their statement, and they did nothing of the sort. They blamed the hacker for doing what was forbidden, reverse-engineering the game, to create the mod that allowed players to see this abandoned code. They didn't say the hacker created the content of the Hot Coffee mini-game, they just said in a carefully worded statement that the sex was not a part of the finished game, as they released it. I quote: "...the 'hot coffee' scenes cannot be created without intentional and significant technical modifications and reverse engineering of the game's source code". Get it right, media people. You're doing them more harm than good. They are the victims here.

"The editing and finalization of any game is a complicated task and it's not uncommon for unused and unfinished content to remain on the disc," also said the spokesman. Similarly, another lesser-known mod for this game allows players to re-enable a skateboard into the game. Rockstar had planned to include skateboard riding, but abandoned that code, too, yet vestiges of it are still in the code. And in the same way, a player will never see the skateboard unless it is hacked back into the game like Hot Coffee was. Even then, the skateboard is even less finished than Hot Coffee, and even with the mod, you will not be able to ride the skateboard, because Rockstar just never got that far into the programming before abandoning it.

Despite how some people make it out, this game is not nonstop mindless violence and sex. It has a solid, realistic story with excellent scripting, well-respected actors such as Samuel L. Jackson playing the characters (see the IMDB listing for more big names), and a boatload of non-violent activities to pursue. You do not have to go around shooting people (which is exactly what you have to do in most other first person video games). In this game, it is the choice of the player. GTA is primarily a driving game, and you don't even need to carjack people's cars to go for a drive. There are plenty of unoccupied cars and other vehicles available to drive. Here are some of the more "inoffensive" activities available:

This is nowhere near all of the non-violent things you can do. This is what I've found after exploring less than 1/3 of the locations in the game. I haven't even mentioned the ability to go clothes shopping at the several different kinds of clothes shops and getting different styles of haircuts, customising your cars at auto shops, etc. There is much, much more to do, in addition to the more gangster-oriented storyline missions. This game is literally dozens of games in one; scores of games, even. An incredible value.

Rockstar deserves awards, accolades, and lots of money for this game, not the huge costs of recalling discs, carefully editing the game code to remove the already-censored sexual content in an already adult-rated game, being careful to keep the software stable -- and they certainly don't deserve a Federal Trade Commission investigation.

And for reason's sake, politicians, shut the hell up about "the children". The game is for adults. I'm an adult, and I want to play the goddamned game. Stop trying to turn the whole world into a nursery.

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2004-10-06

Games 

FarCry is a pretty game, but not fun. At least, not for me. I was wanting to play something yesterday, but didn't really want to play FarCry. So I played Harry Potter and the Prisoner of Azkaban instead, and that was fun. All too soon, I finished it. If you've seen the movie, you know how it ends, but that's not really the draw of the game in this case.

The part that makes it fun are the challenges and puzzles. Hippogryph-riding was pretty fun, but the 3 spell-oriented challenges were very good and exploratory as well. You can redo any of the challenges whenever you want, and you're usually free to explore the levels, especially Hogwarts, where there are plenty of secrets and opportunities to increase your collection of the various sweets that are used as currency at Hogwarts, and of the collectors cards, which are a trickier challenge. I was not able to find all of them, and there are some that must be found, rather than bought from the NPCs who offer to sell them to you. A complete collection of the cards is not necessary to win, though.

In looking over the site I just linked above, it appears that the PC version of the game is much smaller than the console versions. There are spells, potions, and locations shown on the site that are not in the game that I played. The animation and graphics quality appears to be much better on the console versions as well, if what I'm seeing there are actual examples of the gameplay. Also, I see on their site samples of Hermione performing the Glacius spell, and Harry performing Carpe Retractum, which does not occur in the PC version (in which only Ron performs Carpe Retractum, and only Harry performs Glacius).

As for FarCry, it has 4 or 5 difficulty levels. The easiest one has the description "A nice walk on the island. Enjoy your vacation." But they lie. It's not a vacation. I thought I'd be able to just explore the island, maybe go hang gliding or ride a boat around. But no, people were still shooting at me, just like in the rest of the difficulty levels!

They need a mode where you can start out on your boat, then you approach an island.

"Ahoy there!" say the mercenaries, who are on the beach playing cards. "We just made some coffee. Want some?"

Meanwhile, Val is sunning herself on the beach and looks up as you approach. "Hey Jack!" she says. "Want to come windsurfing with me?"

Then another mercenary comes up and says "Hey guys! You won't believe this, but I just found the ruins of an ancient civilisation on the other side of the island! Let's go look around it!"

That would be fun. No enemies, just exploration and activities. There could be some goal-oriented gameplay, like "get to the most scenic vista and take a picture", but there doesn't need to be. Like in Zelda: Ocarina of Time, where you can always go back and play the fishing game, or go horseback riding. On a real tropical island, there are plenty of outdoor activities that people do just for fun, without any goals. How hard would that have been to include, even if they only meant it as a joke? Even a simple mod could accomplish something like this. The scenery in this game is so pleasant and enjoyable, why can't we have a way to just leisurely go around and enjoy it instead of having to run through blowing things up?

Heh, perhaps I should have written about my much more rewarding experience playing Thief 3.

Addendum:
A little research on the subject reveals that indeed the PC version of Prisoner of Azkaban is quite different and much more limited than the console version. How irritating.

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