Malika’s min’issya. A returning cameo. She was the supply administrator back in chapter 36 when the sarghress group arrived to check if everything was alright at the dome. Those twin ponytail are a sign of a volatile temper, watch out Zan’nah, turgeis and Reka.
Please continue to shrink concept art list. It’s like a RPG grinding to level up. Instead of killing mobs of monster, i make lines.
Nona’brail Xyrrai’zestu Sharen
Bast’s naga lady(commission)
Path to power has passed the 200 players marks. Voting has increased by 50%. All good so far. Let’s see if we can bring it back to the it’s 330 players peak. About the story itself, this week the interior of the ship was portrayed in a very science-fiction manner. Lots of screen, no controls anywhere. That’s not supposed to be that way. especially with an ancient ship. It should look like something out of steampunk with walls covered with handles/valves , tubes to pass energy, very narrow corridors, cores the size of beachball and very little indication as to what’s actually going on except for a few viewport and a periscope to see above and underneath. I’m not the artist nor the writer for the archive; i’ll see that this issue is rectified. it’s old technology, it’s big, it’s clunky, yet it work where modern attempts fail.