The Kyorl chapter is complete and with it, the kyorl main storyline. They will show up again of course, but never as a kyorl centric story or point of view. The Shimi’s plotline , judicators behind the scene, Snadhya meddling with them, and the end of their radicalization , it’s all wrapped up! Now it’s time for a time jump and see what impact they’ll have at the end of the age. A couple things i can say about this chapter is that Anahid wasn’t going to be the next holy mother at first. We had two placeholder characters that could have been the one, Yakuise and a certain warden in the temple on the surface but when Anahid came up in all our online discussion, it was hard to resist bringing her in. With some tweaking. In the end it was for the best. Next is that i never planned to develop the orders, they were always placeholder for roleplays in the past and they were going to get “purged”. So when someone ask me “What does each do?” , the answer is “I don’t know! It doesn’t matter. left sock right sock, sexy librarian, etc.” I couldn’t say no matter how one person is insistent that “They’re all going to die and no order is going to survive the next chapter.”. Then there is the Vanaheimr plotline. That one got dumped, sorry. It would have extended things too much. I don’t quite remember when i came to the realization that things needed condensing if we’re ever going to wrap everything up but the Felde plotline made it clear : No more split chapters for plots. We start one, by the end of the chapter we wrap everything up.
Coming next is the overview, then the guest artists pages. Two of which are completed.
After saturday’s delays i think it’s time for a refresher on the purpose of concept art. It is to research your character and put him or her into a single image that is easily understood by anyone. What define characters isn’t their power, or cool factor, it’s their weaknesses. That’s why the greatest cameos are those who have great “quirks”. The side chibis scenes are meant to develop the character, they are flaws, albeit presented in a humorous way most of the time. Doing that research and simplification help me present your character in the story, this is why i cut off the price of concept art. If a concept art is a regular commission, it doesn’t truly matter, the commissioner have the final say on everything. They want falling cats instead of quirks? Fine by me. If they want some cool power as a quirk for a cameo, then, we’ll all in for an uncomfortable moment. For that also imply a certain expectation for the story, one that doesn’t reflect the role. Perhaps even it’s a setup for disappointment. Every scenes in a concept is important, giving you a minimum of 4 scenes to develop the character.
To simplify this. If you character never had a concept: You should take one. Not for the sake of me having 50, but for the sake of your cameo having an impact. If you’re using your concept art for something else than the cameo role : please reconsider.
Lots of writing, i know. Time for pictures.
Concept for Farex. Now the “love children” is not normally a flaw. Why does it feel fine? Because she’s a big ass spider which allow interesting interactions. So it passes.